Official page (developers ) Blender Foundation Article origin On Wikipedia Blender (software)
Blender is a free, open source 3D graphics application that can be used for modeling, UV unwrapping, texturing, rigging, water and smoke simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including video games, animated film, or visual effects.
Some of Blender capabilities:
- Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting, and outline fonts.
- Versatile internal rendering capabilities and integration with YafaRay
- Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, Bullet rigid body dynamics, particle-based hair, and a particle system with collision detection.
- Modifiers to apply non-destructive effects.
- Python scripting for tool creation and prototyping, game logic, importing and/or exporting from other formats, task automation and custom tools.
- Basic non-linear video/audio editing and compositing capabilities.
- Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction.
- A fully-integrated node-based compositor within the rendering pipeline.
It has it. You should try it.
O there is some.